Here, you find some information about me and my previous positions.

I’m a creative developer and technologist specializing in UX and exhibition design. Combining a deep passion for interactive experiences and generative design with a strong scientific background in UX Design and User Research, I love to build user-centric experiences that convey powerful narratives.
During my master studies in computer science with a focus on human-computer interaction, I actively contributed to the design of several award-winning interactive exhibitions and have published multiple scientific papers on international conferences.
In my current role as a creative developer at ART+COM in Berlin, I design and implement interactive exhibitions and installations for international clients from industry, culture, and research.
Experience
2021 – ongoing
ART+COM GmbH
Creative Developer
- Creating Wireframes, User Stories, and Interaction Flows in close collaboration with the design department
- Rapid prototyping of early design ideas and technical concepts
- Developing backend and frontend of several installations, exhibits, and research projects using Unity, Unreal, and other creative coding tools
- Leading development teams of 5 – 10 people in culture and research projects
- Presenting the work of ART+COM at various student courses
2017 – 2021
Human-Computer Interaction Group, University of Konstanz
Student Research Assistant
- Technical and IT project management of a large-scale installation
- Concept, design, and implementation of interactive exhibits and exhibitions
- Publication of five research papers, which I presented at the respective conferences
2016 – 2017
TRIAD Berlin mbH
Interaction Design Internship
- Involved in the design of several large-scale exhibitions (experimenta, Heilbronn; Siemens Digital Roadshow; Hannover Messe).
- Concept and Implementation of an interactive drawing application for an industry-grade robot arm. The application allowed the robot to draw any given photo.
2015 – 2016
Human-Computer Interaction Group, University of Konstanz
Student Research Assistant
- Concept, design, financial planning, and hardware procurement for an interactive exhibition.
- Implementation of an interactive room-spanning exhibit.
Education
2017 – 2021
University of Konstanz
M. Sc. Computer and Information Science (grade: 1.0)
- Specializing in Human-Computer Interaction
- Thesis: Collaborative Embodied Creativity Methods in Augmented Reality: A System to Study the Implications of Using Augmented Reality for Co-Located and Remote Affinity Diagramming
2013 – 2016
University of Konstanz
B. Sc. Computer and Information Science (grade: 1.5)
- Specializing in Human-Computer Interaction
- Thesis: Argus Vision – A Tracking Tool for Exhibition Designers
Skills and Tools
General Skills
- User-Centered Design
- UX Research
- UX Design
- Exhibition Design
- Mixed Reality Development
Programming Languages
- C#
- Java
- Processing
- vvvv
- HTML/CSS/JavaScript
Tools
- Adobe Creative Cloud
- Unity
- Unreal Engine
- Sketch
- InVision
- Figma
- Miro
- Slack
Languages
- German (native language)
- English (business fluent)
Publications
- Fink, D., Skowronski, M., Zagermann, J., Reinschluessel, A., Reiterer, H. & Feuchtner, T. (2024). There Is More to Avatars Than Visuals: Investigating Combinations of Visual and Auditory User Representations for Remote Collaboration in Augmented Reality. In Proceedings of the ACM on Human-Computer Interaction, Volume 8, Number ISS, October 27–30, 2024, Vancouver, BC, Canada
- Skowronski, M., Klinkhammer, D. & Reiterer, H. (2019). Argus Vision: A Tracking Tool for Exhibition Designers. i-com, 18(1), 41-53. https://doi.org/10.1515/icom-2019-0001
- Skowronski, M., Wieland, J., Borowski, M., Fink, D., Gröschel, C, Klinkhammer, D. & Reiterer, H. (2018). Blended Museum: The Interactive Exhibition „Rebuild Palmyra?“. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018). Association for Computing Machinery, New York, NY, USA, 529–535. https://doi.org/10.1145/3282894.3289746
- Skowronski, M., Herzog, K., Wieland, J., Fink, D., Klinkhammer, D., Reiterer, H., Schlag, E., Köhne, E., Dresch, J., Konstandin, S. & Schulenberg, S. (2018). Hybride Exponate und deren Kontextualisierung im BLM Karlsruhe. In Konferenzband EVA Berlin 2018 : Elektronische Medien & Kunst, Kultur und Historie. Staatliche Museen zu Berlin, Berlin, 177-187. ISBN 978-3-88609-817-0
- Skowronski, M., Klinkhammer, D. & Reiterer, H. (2018). Argus Vision: A Tracking Tool for Exhibition Designers. In: Dachselt, R. & Weber, G. (Hrsg.), Mensch und Computer 2018 – Tagungsband. Bonn: Gesellschaft für Informatik e.V.. DOI: 10.18420/muc2018-mci-0291
- Skowronski, M., Wieland, J., Borowski, M., Fink, D., Gröschel, C, Klinkhammer, D. & Reiterer, H. (2017). Rebuild Palmyra? : Zukunft eines umkämpften Welterbes. In Konferenzband EVA Berlin 2017 : Elektronische Medien & Kunst, Kultur und Historie. Staatliche Museen zu Berlin, Berlin, 70-80. ISBN 978-3-88609-801-9