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About Me

Here, you find some information about me and my previous positions.

I’m a creative developer and technologist specializing in UX and exhibition design. Combining a deep passion for interactive experiences and generative design with a strong scientific background in UX Design and User Research, I love to build user-centric experiences that convey powerful narratives.

During my master studies in computer science with a focus on human-computer interaction, I actively contributed to the design of several award-winning interactive exhibitions and have published multiple scientific papers on international conferences.

In my current role as a creative developer at ART+COM in Berlin, I design and implement interactive exhibitions and installations for international clients from industry, culture, and research.

Experience

2021 – ongoing

ART+COM GmbH

Creative Developer
  • Creating Wireframes, User Stories, and Interaction Flows in close collaboration with the design department
  • Rapid prototyping of early design ideas and technical concepts
  • Developing backend and frontend of several installations, exhibits, and research projects using Unity, Unreal, and other creative coding tools
  • Leading development teams of 5 – 10 people in culture and research projects
  • Presenting the work of ART+COM at various student courses

2017 – 2021

Human-Computer Interaction Group, University of Konstanz

Student Research Assistant
  • Technical and IT project management of a large-scale installation
  • Concept, design, and implementation of interactive exhibits and exhibitions
  • Publication of five research papers, which I presented at the respective conferences

2016 – 2017

TRIAD Berlin mbH

Interaction Design Internship
  • Involved in the design of several large-scale exhibitions (experimenta, Heilbronn; Siemens Digital Roadshow; Hannover Messe).
  • Concept and Implementation of an interactive drawing application for an industry-grade robot arm. The application allowed the robot to draw any given photo.

2015 – 2016

Human-Computer Interaction Group, University of Konstanz

Student Research Assistant
  • Concept, design, financial planning, and hardware procurement for an interactive exhibition.
  • Implementation of an interactive room-spanning exhibit.

Education

2017 – 2021

University of Konstanz

M. Sc. Computer and Information Science (grade: 1.0)
  • Specializing in Human-Computer Interaction
  • Thesis: Collaborative Embodied Creativity Methods in Augmented Reality: A System to Study the Implications of Using Augmented Reality for Co-Located and Remote Affinity Diagramming

2013 – 2016

University of Konstanz

B. Sc. Computer and Information Science (grade: 1.5)
  • Specializing in Human-Computer Interaction
  • Thesis: Argus Vision – A Tracking Tool for Exhibition Designers

Skills and Tools

General Skills
  • User-Centered Design
  • UX Research
  • UX Design
  • Exhibition Design
  • Mixed Reality Development
Programming Languages
  • C#
  • Java
  • Processing
  • vvvv
  • HTML/CSS/JavaScript
Tools
  • Adobe Creative Cloud
  • Unity
  • Unreal Engine
  • Sketch
  • InVision
  • Figma
  • Miro
  • Slack
Languages
  • German (native language)
  • English (business fluent)

Awards

ADC Silver Nail 2022
ADC Silver Nail 2018 (Junior Contest)
Adobe Government Creativity Award 2018
Best Paper Award at Mensch und Computer 2018

Publications

  • Fink, D., Skowronski, M., Zagermann, J., Reinschluessel, A., Reiterer, H. & Feuchtner, T. (2024). There Is More to Avatars Than Visuals: Investigating Combinations of Visual and Auditory User Representations for Remote Collaboration in Augmented Reality. In Proceedings of the ACM on Human-Computer Interaction, Volume 8, Number ISS, October 27–30, 2024, Vancouver, BC, Canada
  • Skowronski, M., Klinkhammer, D. & Reiterer, H. (2019). Argus Vision: A Tracking Tool for Exhibition Designers. i-com, 18(1), 41-53. https://doi.org/10.1515/icom-2019-0001
  • Skowronski, M., Wieland, J., Borowski, M., Fink, D., Gröschel, C, Klinkhammer, D. & Reiterer, H. (2018). Blended Museum: The Interactive Exhibition „Rebuild Palmyra?“. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018). Association for Computing Machinery, New York, NY, USA, 529–535. https://doi.org/10.1145/3282894.3289746
  • Skowronski, M., Herzog, K., Wieland, J., Fink, D., Klinkhammer, D., Reiterer, H., Schlag, E., Köhne, E., Dresch, J., Konstandin, S. & Schulenberg, S. (2018). Hybride Exponate und deren Kontextualisierung im BLM Karlsruhe. In Konferenzband EVA Berlin 2018 : Elektronische Medien & Kunst, Kultur und Historie. Staatliche Museen zu Berlin, Berlin, 177-187. ISBN 978-3-88609-817-0
  • Skowronski, M., Klinkhammer, D. & Reiterer, H. (2018). Argus Vision: A Tracking Tool for Exhibition Designers. In: Dachselt, R. & Weber, G. (Hrsg.), Mensch und Computer 2018 – Tagungsband. Bonn: Gesellschaft für Informatik e.V.. DOI: 10.18420/muc2018-mci-0291
  • Skowronski, M., Wieland, J., Borowski, M., Fink, D., Gröschel, C, Klinkhammer, D. & Reiterer, H. (2017). Rebuild Palmyra? : Zukunft eines umkämpften Welterbes. In Konferenzband EVA Berlin 2017 : Elektronische Medien & Kunst, Kultur und Historie. Staatliche Museen zu Berlin, Berlin, 70-80. ISBN 978-3-88609-801-9